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> <channel><title>Comments on: World of Workout Tip of the Week #1</title> <atom:link href="http://geekintoshape.com/2008/08/world-of-workout-tip-of-the-week-1/feed/" rel="self" type="application/rss+xml" /><link>http://geekintoshape.com/2008/08/world-of-workout-tip-of-the-week-1/</link> <description>Turning your software into hardware</description> <lastBuildDate>Tue, 15 May 2012 22:07:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>By: Geek Into Shape &#187; World of Warcraft Workout Tip #3 - Exercise Ball</title><link>http://geekintoshape.com/2008/08/world-of-workout-tip-of-the-week-1/comment-page-1/#comment-22</link> <dc:creator>Geek Into Shape &#187; World of Warcraft Workout Tip #3 - Exercise Ball</dc:creator> <pubDate>Wed, 03 Sep 2008 03:48:07 +0000</pubDate> <guid
isPermaLink="false">http://geekintoshape.com/?p=80#comment-22</guid> <description>[...] to thank Scott and Randy and the crew over at the Instance for including the audio version of the World of Warcraft Tip #1 in ther latest episode.&#160; I&#8217;ll keep the segment regular as long as they keep playing [...]</description> <content:encoded><![CDATA[<p>[...] to thank Scott and Randy and the crew over at the Instance for including the audio version of the World of Warcraft Tip #1 in ther latest episode.&nbsp; I&#8217;ll keep the segment regular as long as they keep playing [...]</p> ]]></content:encoded> </item> <item><title>By: george</title><link>http://geekintoshape.com/2008/08/world-of-workout-tip-of-the-week-1/comment-page-1/#comment-11</link> <dc:creator>george</dc:creator> <pubDate>Mon, 18 Aug 2008 15:47:49 +0000</pubDate> <guid
isPermaLink="false">http://geekintoshape.com/?p=80#comment-11</guid> <description>It is really hard to stick with the &quot;more work more play&quot; paradigm, especially when the play is so much fun :).  But that mindset is the right way to go.  I even try to mix it into the game and base it on in game events.  For example: For every quest turned in, do 10 sit-ups.  Basing exercises on in game events as opposed to time has always kept me more honest.  Thanks for the comment, I think you helped me figure out the second tip!</description> <content:encoded><![CDATA[<p>It is really hard to stick with the &#8220;more work more play&#8221; paradigm, especially when the play is so much fun <img
src='http://geekintoshape.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  But that mindset is the right way to go.  I even try to mix it into the game and base it on in game events.  For example: For every quest turned in, do 10 sit-ups.  Basing exercises on in game events as opposed to time has always kept me more honest.  Thanks for the comment, I think you helped me figure out the second tip!</p> ]]></content:encoded> </item> <item><title>By: chai</title><link>http://geekintoshape.com/2008/08/world-of-workout-tip-of-the-week-1/comment-page-1/#comment-10</link> <dc:creator>chai</dc:creator> <pubDate>Mon, 18 Aug 2008 15:17:36 +0000</pubDate> <guid
isPermaLink="false">http://geekintoshape.com/?p=80#comment-10</guid> <description>That&#039;s a great idea! I use the &quot;if I work out x amount of minutes then I can play WOW x amount of minutes&quot; technique...but it doesn&#039;t always work.</description> <content:encoded><![CDATA[<p>That&#8217;s a great idea! I use the &#8220;if I work out x amount of minutes then I can play WOW x amount of minutes&#8221; technique&#8230;but it doesn&#8217;t always work.</p> ]]></content:encoded> </item> </channel> </rss>
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